A Guide to Twitter Inspired by the Late Dr. Seuss [INFOGRAPHIC]

A Guide to Twitter Inspired by the Late Dr. Seuss [INFOGRAPHIC]

If Dr. Seuss were still alive today, not only would he be 110 years old, but he would most likely use Twitter as represented by the infographic below…or that’s at least what Hootsuite believes. This handy guide on how to master Twitter is inspired by the man behind timeless classics such as The Cat in the Hat and How the Grinch Stole Christmas!. For users who have trouble understanding Twitter or want to take their tweeting skills to the next level, this comprehensive guide  is extremely useful, pointing out proper social etiquette and some annoying Twitter habits that would drive the Grinch irate. Although, yours truly is left wondering what would have been trending in Whoville the night the Grinch stole Christmas. It most likely would have looked like:

  • #Grinch
  • #ChristmasProblems
  • #EvilGrinch
  • #FahWhoForAze
  • #DahWhoDorAze
  • #WheresMyChristmasTree

“Twitter really is simple, if you put in the time.”

I couldn’t agree more.

A Guide to Twitter Inspired by the Late Dr. Seuss [INFOGRAPHIC]

Infographic Source: Hootsuite

Recent Study: American Adults are Addicted to Digital Media

While the title of this post may be a bit obvious (and quite hyperbolic upon reflection), a recent report prepared by Nielsen illustrates that the average American cannot pry themselves away from technology for long throughout the day. Whether it’s browsing the web, using social applications on smartphones and tablets, watching live television, or playing video games on a console, a significant part of one’s day is based in technology. Some of the key figures from the report include:

  • 89% of a users mobile monthly usage on smartphones is done via applications, whereas the remaining 11% is done through mobile web.
  • The split is similar for tablets, with 81% of time spent on media is through applications, whereas the remaining 11 % is through mobile web.
  • The average American spends 11 hours a day with a form of electronic media.

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